STAR STRIDER
Luke Sharp
Reviewed by Mark Lain
Let’s make
something clear from the outset: as is often the case with FF aficionados, I am
not generally particularly fond of the majority of the small number of Sci-Fi
FFs, nor do I rate Luke Sharp (real name Alkis Alkiviades) as a FF author. He
only wrote four FF books and has been criticised for including unfair features in
his FFs such as Luck tests that invariably lead to death if you fail them and
arbitrary dice rolling (often several times within one paragraph) where failure
will also kill you. Sharp’s second FF offering (#30 Chasms Of Malice) is infamous for being practically impossible
and his third (#35 Daggers Of Darkness)
is certainly not a walk in the park either. Interestingly enough, his first
effort, and his only Sci-Fi FF, is actually fairly easy (if you go the right
way) and is far shorter when compared to his pretty long (in the FF context)
medieval books.
The premise
here is that YOU are a Rogue Tracer (aka a Star Strider) who has been hired to
rescue the Galactic President from a hostile group of aliens who want to extract
some key strategic info that is in his head. The aliens in question are the
Gromulans (or Groms) who have settled Earth, a now fairly irrelevant planet
that YOU know very little about. Exactly when this is supposed to be set is hard
to say, but most Humans have left Earth and settled off-world so it must be set
after 2019 which is when its obvious conceptual prototype (Blade Runner) is set! Off-world settling is heavily plugged in Blade Runner and the concept of your
being a crack bounty hunter is a nod to this as well so Sharp has presumably
borrowed from it. Indeed, borrowing is very much in evidence in Star Strider and there is a feeling that
it is a hodge-podge of various likely influences both from classic
Sci-Fi and also from actual Earth reality:
- · A Rogue Tracer = a Blade Runner (more or less)
- · The semi-baddies are the humanoid Gromulans = the semi-friendly but untrustworthy humanoid Romulans in Star Trek
- · Youth gangs abound on Earth called Houlgans that are based on “some sort of ancient religion” and have names like L’pool, R’al and G’ners = football hooliganism
- · You can ride Silverhound hoverbuses = Greyhound buses in America
- · There is a race of feline humanoids from the planet Wistas-4 = Whiskas cat food
- · You ride a hoverboard in the final London section = the hoverboards in Back To The Future II
- · Earth is fairly irrelevant and of little interest/threat = Earth is “Mostly Harmless” in The Hitch-Hikers’ Guide To The Galaxy
Some of these
references (if intended) are actually quite witty and there is a definite satirical
element to this FF. The Gromulans have the ability to use Illus-O-Scopes to
control the planets they settle. Much is made of the Grom’s illusions in this
book, plus you are sometimes inconvenienced by public transport which is
unreliable and pretty useless. Added to this is that any food you eat seems to
be fairly tasteless. All this suggests that Sharp is trying to say something
about reality on present day Earth here. How successful this is depends on how
much you notice of it and/or read into it but it’s definitely there and it’s
rare that FF attempts satire so this does add to the experience.
As is often
the case with LS’ FFs there is a lengthy background section that acts as you
being offered the mission, followed by a mission brief where the scenario is
explained very thoroughly including such details as the effect of
Illus-O-Scopes and why the President’s info is so critical (along with some
colourful detail about the Groms’ fondness for snails and chess, which is a bit
bizarre.) The background is interesting enough to make you want to play the
book, but you suspect from the outset that this could be a fairly daft
experience and this will depend entirely on what mood the book catches you in as
this adventure can either be perceived as genuinely amusing or just silly at
times.
As normal
with Sci-Fi FFs there are some extra game mechanics to contend with. Fear is
back, but this time it is an unchanging value that is a measure of your ability
to handle the Groms’ illusory attacks – roll higher than your Fear and you lose
Stamina due to being scared. This is a generally effective feature (that can frighten you to death) but that
overall reflects your fortitude to carry on, as fear of illusions will naturally
weaken you. Time is included as you have a limit of 48 Time units in which to liberate
the President otherwise the Groms have extracted the info they want from his
head and apocalypse is on the way. This does add a sense of urgency and raises
the tension of the game, but multiple playings will show that it’s practically
impossible to run out of Time (unless you digress to a genuinely stupid extent)
so it’s not hugely effective overall and could have made the book much more
challenging in the sense of needing to find an optimum route (or routes as it’s
not wholly linear.) The Adventure Sheet includes a section for Oxygen, but this
is not a stat as such in that it is only used in the Plaza De Toros sequence
(which can be avoided) which is a shame as this is intriguing when you first
see it – basically, you have a limited amount of Oxygen to find your way out of
the Plaza which, as with Time, adds some nice tension but isn’t particularly
difficult to survive so is another wasted opportunity. Surely if you’re running
out of air the aim is to find the true path out asap and this should be very
tight? As most combats are with Androids that are all fitted with a fail-safe
weak point installed by the slightly paranoid Groms, throwing a double 6 in
combat with an Android means you’ve found its weak spot and disabled it. This
does add a realistic aspect in that robots should be mechanically vulnerable.
It also works well as the weak spot should be well-hidden so the highest
possible dice roll is needed to achieve this. Interestingly, there are no
instructions in the rules about your Skill, Stamina and Luck not being able to
exceed their initial scores. As these are therefore presumably unrestricted, for
once it really is possible to win with the lowest possible starting stats as
you can increase your Stamina by eating (which happens a reasonable number of
times) and you can end up with a ridiculously high Luck score as Luck bonuses
are frequent and generous.
The lack of
any limits to how high your three core stats can get is a good antidote to one
of the usually excessively tough aspects of a Luke Sharp FF – the very numerous
Luck tests where failure will almost always kill you. Yes, there are lots of
them in this book, but you have a pretty high chance of surviving them here –
if only Sharp had allowed unlimited Luck in his other FFs... The other major
problem with Luke Sharp’s FFs is very much in evidence - the arbitrary deaths by
failing random dice rolls that represent things such as how many stairs you
have to leap or whether a stray laser blast has hit you, etc. These don’t seem
quite such an issue in this FF though as it is generally fairly easy so the
relentless feeling of inevitable failure that blights his adventures does not
come across in Star Strider.
Similarly, the Luke Sharp-ism of instant deaths by going the wrong way are also
included but they generally make sense in this book, mostly being caused by
power units etc failing on stolen hover cars/bikes (that you can easily avoid
commandeering anyway) or by persisting in blatantly going the wrong way.
Indeed, a big aspect of this book is that common sense will generally see you
through. If you are on a specific mission the likelihood of digression is low
so this does add to the effect and make you feel part of the action (FF # 15 The Rings Of Kether is similar
in the respect that you are encouraged to focus specifically on the task in
hand.) The introductory spiel mentions that Excel droids are the Groms' most
lethal android creation and that they should be avoided at all costs. This is
certainly the case as any run-in with one will kill you. This may sound unfair
(and typical of Luke Sharp) but, again, with one or two exceptions, only doing
something really stupid will result in you encountering one, so they are mostly
avoidable.
Encounters
are also pretty easy to deal with for the most part. There are several
incidents where you can get arrested by GromPol (the Gromulan Police) but as they
seem to be the most forgiving law enforcement agency in the known universe (for
some reason, considering their paranoia with androids and with wanting to
control thoughts by using illusion propaganda) it is very easy to talk or shoot
your way out. In fact, for a fairly dominant race that is into inter-planetary
colonisation, the Gromulans are pretty pathetic. Any non-GromPol Groms that you
encounter will usually faint in terror so it’s hard to believe that they are planning
to wreak havoc when they get the info out of the President’s head. Granted they
defend themselves with illusions, but these can be broken/survived with your
Fear stat. Groms are rather like The Wizard Of Oz really. Most combats are with
androids and, whilst this can be a bit monotonous, there are some humorous
android encounters to break up the air of repetition. A visit to the Plaza De
Toros will result in you facing a robot bull, whilst there is an unhinged
android that thinks it’s living in a Western and will challenge you to a
shoot-out after it’s rambled on about its imaginary horse (which does exist if
only in illusion form) if you go to a certain tavern. All in all, these are
quite fun and will, as I have said, break up the cycle of android fight after
android fight. There is a continuity error where, if you find the robot bull’s
weak spot and deactivate it, it will then come back and attack again, but it is
hardly noticeable as all you will be interested in doing at that stage is
escaping the bullring. It is possible to meet another Rogue Tracer (twice, in
fact) and, in the first instance help her if you wish, whilst in the second she
helps you, but these aren’t essential to the plot and (in the first case) you
will achieve the same result by ignoring her completely. You can also pick up a
few other wanted criminals along the way which neither gains nor loses you anything, but it
does make the environments feel less like you are in a mission bubble and that
there is an overall context to the setting.
A further
feature of both Sci-Fi and Luke Sharp FFs that is very obvious in this book is
that there are basically no items to collect as such. You can pick up a few
bits occasionally but none make any difference to your success or failure.
Acquisition of items is often an indication of whether you are on the right track
so it is hard to establish how things are going when you never really find
anything. Granted the main aim is to find clues (specifically co-ordinates) that
will help you locate the President, but you can just as easily reach him
without any clues. The usual FF mechanic of using numbers to find a hidden
paragraph does not happen in the final stage. There are a few parts of the book
where you can only access certain rooms or computers by solving fairly
complicated mathematical problems, but, again, none are the difference between
winning and losing so the effort put into figuring them out is wasted and you
will never fail if you can’t solve them. Plus, the actual co-ordinates are in
several different locations so it’s fairly easy to find them, if only to make
you think that you’re achieving something by doing so!
As regards
the plot of the adventure, it is all very logical, if somewhat empty and
unchallenging, and there are none of the usual ridiculous convolutions or
credibility pushes that so often occur in FF books (plus it’s Sci-Fi so the
horizons of logic are pretty unlimited anyway.) The actual game itself simply
involves negotiating your way from Madrid to Rome to Paris and finally to
London. None of this is even remotely difficult and the first three cities are
fairly dull and only have a couple of possible routes you can take with very little
to see or do other than a few (usually helpful) run-ins with the locals (not that
you’ll ever really need any help!) The London section consists entirely of a
hoverboard trip through the London Underground. This is the main part where
going the wrong way or through the wrong door will often instantly kill you
but, if you know where you are headed or use trial and error, it won’t take
many attempts to get through it (plus there’s a map so if you do know the way
it’s actually very easy.) This final section is very unbalanced compared with
the other three as literally nothing happens here other than you change
direction or die. At least the other three cities offered something (if not
much) to do, plus the trips from city to city allow you to interact with people
and/or eat to restore Stamina. When you finally find the President he is with a
Grom who naturally faints from terror so rescuing him is also easy. There then
follows a Luke Sharp scenario where you have to keep throwing dice to survive
an ascent (this bit is actually quite hard if only due to it being based
entirely on arbitrary chance.) The absolute final stage is the only part of the
entire book where the Groms seem nasty and where their illusions have a
sinister touch, but if you have already grown used to their illusion attacks it
doesn’t take a genius to survive this and win.
There is one
feature of this book that seems odd and that is your trusty Catchman pistol –
the weapon of choice of Rogue Tracers. It fires a sticky net over baddies to
catch them and will help you avoid combats. For some reason, the all-important
Catchman is very unreliable and you have to test your Luck to see whether it
has worked properly or not every time you deploy it. This may be designed to
add some difficulty to what is generally an easy FF, but I fail to see why
crack bounty hunters would favour such a useless weapon!
Art-wise this
book is sound and the internal illustrations do have a futuristic feel to them
being weighted towards greys and blacks which have a “shiny” slick appearance
that also gives a sense that much of this is happening at night. Whilst the art
is functional it does suit the tone of the book generally. The cover is pretty
good and does have a futuristic feel to it, even if the creature on it is not
particularly relevant and isn’t a Gromulan which is, after all, the central alien
species of this book, so I’m not sure what happened there. Luke Sharp is not
known for writing interesting text but the writing here complements the art and
does create the right atmosphere to help you feel involved. At times the text
is quite humorous and avoids the boring matter-of-fact-ness and lack of description
that blights Sharp’s medieval FFs. Similarly, his often off-hand way of telling
you that you are dead is avoided here by making the instant deaths actually
feel like a natural progression from a previous section (be it from stupidity,
time-wasting, a craft you are in going haywire, etc) rather than just another
random “oh well, you’re dead for some reason or other” comment.
So, in
summary, this FF is not bad, but it’s also not particularly good either. It’s
certainly fairly easy, but the general lack of anything happening of any
consequence or interest does make it all feel a bit pointless making it one of
the most forgettable and irrelevant FFs ever and certainly the only underwhelming
entry in the otherwise consistently good ‘twenties part of the original series.
Far from essential...
I remember in the final paragrath something like returning in the gromulians quest for revenge was Luke Sharp planning to write a sequel
ReplyDeleteJust wanted to say I'm really enjoying your reviews. I owned some of these as a kid (or young teenager) but not all that many of them.
ReplyDeleteWould love to hear what you think of Magehunter but I understand that might be harder to get hold of as it's one of the later ones.
Thanks for the kind comments Thomas. I do have Magehunter and will get to it soon.
DeleteWould love to know your feelings on a Magehunter too
DeleteGreat cover leads to the most forgettable FF in the series
ReplyDeleteSky Lord's older brother who's less mean but still irritating to spend time with. Never again.
ReplyDeleteThe amount of instant deaths in this one seemed excessive to me.
ReplyDelete