STEVE JACKSON’S THE TROLLTOOTH WARS
PJ Montgomery and Gavin Mitchell
Reviewed by Mark Lain
Mention this
graphic novel adaptation of Steve Jackson’s 1989 book of the same name to most
FF fans who were involved in the funding and they are far more likely to talk
about the shambolic Kickstarter campaign that led to its creation than the GN
itself. Mention it to anyone who did not support the Kickstarter and they will
probably look at you blankly and start Googling how to buy a copy. We will
discuss the thorny subject of the Kickstarter later, but the apparent lack of
awareness of the GN beyond that project has made it something of an obscurity
in the fan community, a problem which is not helped by the relative lack of
distribution outlets where it can be purchased - as a privately-published title
it’s essentially only available from its own Bigcartel website, anyone who
backed the KS at the retail levels (which amounts to all of ONE backer who
pledged for 10 copies), plus I’ve seen it in Travelling Man in Leeds…. Oh, and,
several of the KS backers sold their copies peer-to-peer fairly quickly so not
even all the backers have a copy anymore. A year after its Summer 2017 release,
it would be further overshadowed by the far better-promoted (and distributed) Freeway Fighter comic book published by
Titan Comics (which was also better-received as it didn’t overrun its original
release schedule by 18 months like The
Trolltooth Wars did!)
So, was it
worth waiting all that extra time for? Firstly, let’s get something clear: I
love the original novel. Granted, it isn’t as dark and brooding as its superior
sequel Demonstealer, but it is so
bursting with exactly what FF fans want (ie lots of FF exploitation) that it’s
hard not to find the source book thoroughly enjoyable. The fact that it brings
four popular FF NPCs all together in one place (Zagor, Balthus Dire, Zharradan
Marr, and Yaztromo) adds to the appeal, plus the original novel is jam-packed
with FF lore and background detail, including the clarification of a few logic
question marks that you find yourself pondering over after playing some of the
earlier books (especially The Warlock Of
Firetop Mountain and The Citadel Of
Chaos). There is a lot going on in the source book and it is by necessity
fast-paced as it switches the action between Balthus and Zharradan’s
machinations and plans for war, battle scenes/massacres, and Chadda Darkmane’s
adventures from Salamonis to the Galleykeep via Yaztromo’s tower and Firetop
Mountain. Jackson’s book is quite cinematic in its approach and Montgomery’s GN
tries to emulate this with frequent scene shifts, often from one page to the
next, which can make it seem a bit all over the place (especially if you aren’t
familiar with the Jackson novel). For this reason, you do have to concentrate
on the headers that sometimes set the location and/or rely on the illustrations
to give you an idea of where any particular page of action is taking place, or
maybe even use the characters as the only way to keep up. In places this is
executed well, especially one particular page where we see Balthus and
Zharradan plotting similar things, one on the left of the page, the other on
the right, leading to them both announcing the same thing in the final plate.
In other places, it just gets muddled and you find yourself referring back to
the Jackson novel to untangle what is going on. Don’t get me wrong, by no means
is the GN complicated, the problem lies in the necessity of adapting a novel
into a GN as huge amounts of scene-setting text in a novel can be condensed
down to one single image in a GN. Indeed, entire chapters of the Jackson novel
are often reduced down to just one or two pages of this GN which is why it
seems to flit about between people and places so much. Essentially, all the
core plot from the novel is there, it’s mainly the asides and little cameos
from the book that are missing from the GN (eg: the elf fight in the Fatted
Pig, Calorne Manitus’ explanation of why Shazaar is so bizarre, etc), but
curiously Chadda Darkmane’s key motivation is also entirely excised, that being
the concept of Amanour. In the original novel, Darkmane is out for himself and
agrees to take on King Salamon’s commission so as to increase his Amanour (ie
kudos), whereas in the GN he comes across as rather more honourable as he
accepts the mission purely for the honour of serving his King. These two things
are very different. In the novel Darkmane often seems self-possessed and driven
by Amanour to the point of being quite obnoxious, whereas the GN presents him
as a far more courtly hero in the classic sense. This does create a very
different feel to the piece and makes you rather more sympathetic towards
Darkmane and makes you be more forgiving about his attitude towards things like
sorcery and the Cherva’s obsessive vegetarianism than you are when reading the
novel, but it also makes him seem like a bit of a goody-goody wuss. Given that
Darkmane is the YOU of the piece though, I do wonder why he accepted the
mission in the GN version – there is no apparent reward of any kind (not even
money), so why root for him? Actually, Balthus or Zharradan seems far more worthy
of the reader’s support in the GN version, especially Balthus who is the
underdog for much of the story (as he is in the Jackson novel) and who isn’t
presented as especially evil in the GN. Zharradan is clearly the bad guy in
this version. Even Zagor seems more sympathetic and easy to get on-side this
time around, whereas in the novel he is still basically psychotic.
A key part of
the source book is the wealth of lore presented in long contextual asides.
Almost all of this is missing from the GN, bar that which is totally essential
to following the basic plot ie the link between the Demonic Three and Volgera
Darkstorm, and Marr’s background with the women of Dree. Interestingly, this
latter item is actually lifted from Creature
Of Havoc, rather than The Trolltooth
Wars, but it greatly helps us to understand Marr as a character as well as
how mharranga fits into the plot (even if its use is muddied in the GN and
amounts to a handful of plates again). The same happens when Balthus takes his
two cunnelwort trips – in the novel this is fully explained whereas in the GN
it is, again, reduced to a handful of plates and makes rather less sense. I
would imagine that, without being familiar with the original novel, all of the
cunnelwort/Sorq/Ganjee plot elements would be missed and/or confusing if you
only read the GN and, as cunnelwort is the primary plot maguffin and the cause
of the titular wars, this is a massive issue.
So, with
Amanour completely removed and cunnelwort reduced to playing a bit part, what
is left of any substance in the GN version? The answer is the build up to and
skirmishes of the Trolltooth Wars themselves, and Darkmane’s mission to try to
manipulate the wars to avoid Salamonis being swallowed-up by them (in other
words, the action). Yes, these are huge parts of the original novel, but the
subtleties and the real underlying plot drivers are all missing from the GN,
thus presenting the story as basically a territory war with a concerned
bystander. As a plot summary, the GN is fine, especially if you haven’t read
the original book (think film adaptation vs source book and you have the right
idea), but as an adaptation I’m not convinced that the GN really offers much.
The reason the subsequent Freeway Fighter
GN seemed to work better was that it was new material rather than a reduction
to the bare bones of existing material, which is where The Trolltooth Wars GN falls down. Admittedly, it makes for a
fast-moving and tight GN, but then the source book is also tight and
fast-moving, but still manages to offer far more in terms of lore and colourful
expansion.
I do find
myself wondering what, other than distilling and summarising the plot,
Montgomery actually did when he put this together. Rather handily, the answer
is in the supplementary material in the back of the GN, where he explains what
goes into adapting a novel into a graphic novel. This is an interesting insight
into the process involved and does help explain why so much of the book was
excised for those who aren’t regular readers of the GN medium. However, I have
read many novel-based GNs that do manage to incorporate all the background in
one way or another so it’s a shame this could not have somehow happened with
Montgomery’s version, notwithstanding the restrictions of time, art budget, and
the practicality of having a two-inch thick GN as the finished product. On the
subject of size, it has to be said that I was surprised to see just how small
the finished GN is. Most trade paperback GNs are roughly A4-sized, but The Trolltooth Wars is closer to
oversized A5 and is disappointingly small. The art plates are not in any way reduced
though which is good to see, instead the overall effect is less impactful than
it could have been had it been larger format, and we lose a whole load of
textual substance.
The subject
of Gavin Mitchell’s art is probably an even bigger issue than Montgomery’s plot
distillation. The best comparison I can come up with is that Mitchell’s art
looks like it is straight out of a Cartoon Network animation (The Clone Wars in particular springs to
mind) and I really hate CN-style art with its elongated human forms and
eggtimer-shaped heads with clothes made up of angular shapes that don’t look
anything like as organic as they should. Russ Nicholson drew the internal art
for the original Chadda Darkmane novels and, to my eye, it was perfect: his
Chadda Darkmane is rough-looking and holds himself in a suitably cock-sure
manner; Balthus is as he was in The
Citadel Of Chaos – dark and sinister yet obviously human; Zagor is the
Zagor from WOFM – tall, macabre, and
literally crackling with sorcerous energy; the sorq are bizarre and electrical,
whilst the ganjees are terrifying disjointed heads… the list goes on. Sadly,
Mitchell’s art does not come anywhere near Nicholson’s interpretations: Chadda
is far less grizzled and is almost cheerful-looking; Balthus and Marr look like
the overly-chiseled victims of too much plastic surgery whilst having the
sunken dead eyes of a chronic crack user; Zagor looks manic in old man form and
is just the purple version of Balthus and Marr in true form (indeed, Mitchell’s
Marr is just his Balthus but in green and with pointy ears); the sorq look like
aerodactyl from Pokemon and the
ganjees just look risible… basically, Mitchell’s art, for the most part,
trivialises the tone of the piece and makes every character (human or monster)
look cute and cartoonish. The worst portrayal by far though for me is that of
Jamut Mantrapper – he is supposed to be a shifty sword for hire but Mitchell’s
version looks like a happy-go-lucky Walter Raleigh-esque dandy. To avoid this
being a complete hatchet job of Mitchell’s art, his landscapes, buildings, and
cityscapes are actually very well rendered: the Dark Tower is suitably sinister
in silhouette, Salamonis is the pretty utopia I always thought it should be
(pre-Gates Of Death murder labyrinth,
that is), and he draws day and night scenes very effectively. It’s a shame then
that his character illustrations are so awful. In fact, some of his character drawings
have genuinely bizarre inclusions. For example, why does the dead Sea Ogre need
to have pubes (also, is it supposed to be female)? And, why does every human
have excessively-pronounced cheek bones that make it look like they have two-storey faces? I can only imagine just how much better this would all have
looked had Russ Nicholson illustrated this GN instead.
As is often
the case in GNs, the eagle-eyed will spot several easter eggs drawn into the
illustrations and there is some fun to be had searching for these here (which
also draws your eyes away from the crappy human images and gives you a reason
to revisit the GN once you’ve read it). It is nice to see that Balthus Dire has
Emmanuel’s original CoC cover art on
his study wall, and Zagor has the map of his Firetop Mountain dungeon domain on
his study wall too. Moreover though, Yaztromo’s study is an absolute Aladdin’s Cave
of easter eggs including the small tree in glass dome that the Cherva fiddles
with in the source book (although this cameo is not in the GN), a price list
featuring a Net of Entanglement and Armband of Strength (from The Forest Of Doom), the Deathtrap Dungeon video game skull logo
in a mirror, and, more bizarrely, the Great A’Tuin from Discworld is hanging
from the ceiling for some reason. I may be stretching a point here but I’m
pretty sure that Prince Vultan of the Birdmen (“Gordon’s Alive!”) from Flash Gordon is sat at a table in the
Fatted Pig, as is at least one of the Kickstarter backers who were willing to
fork out a minimum of £400 to be drawn into the book (I believe seven backers
should be in there somewhere, if the number of backers at the relevant levels
is any indication). I’m sure there are other visual easter eggs that I haven’t
found too, but these are just the ones I’ve noticed.
Neatly, not
only are there visual easter eggs in this GN, there are also a few textual ones
too. When he first reveals himself in all his youthful sorcerer glory, Zagor
utters the words “Who dares challenge me?” from the Legend Of Zagor board game, on first encountering the sleeping orc
guard Mantrapper uses the immortal “Test Your Luck” line, and Darkmane closes
the entire GN with the wry aside to camera of “I suppose my adventure is over”.
These are all nice inclusions that give the FF fan something to feel warm and
cosy about and they really do draw the GN into the cannon and make it feel like
some decent effort has gone into this aspect. It is also worth mentioning the
closing coda back in Yaztromo’s tower that is not in the original novel. This
coda is not literally lifted from the second novel Demonstealer, instead it paraphrases the opening part of it, but it
does act as a potential segue into a GN adaptation of Demonstealer that may or may not ever happen, plus it conclusively
tells us that Darkmane is still alive in the real world rather than ending on
Titan’s version of Mount Olympus like the TW
novel does, thus rounding the story off nicely. Curiously, the bomb explosion
countdown element that makes the end of the original book so gripping is
missing from the GN which just leaves Darkmane needing to grab and smash Marr’s
mirror, resulting in a final showdown almost completely devoid of any tension. Incidentally,
the bridge between the human and Godly planes after Darkmane sacrifices himself
is depicted by a couple of blank white pages, something which caused
considerable confusion amongst readers when the GN first appeared, as several
people thought this was a printing error rather than a plot device!
Some might
say that they would rather have a book full of blank white pages than Gavin
Mitchell’s poor attempts at emulating Russ Nicholson (and Ian Miller in the
case of Zharradan Marr) but a further appendix offers us some alternate art
plates by other artists, including Forest
Of Doom’s Malcolm Barter. I pulled no punches in my criticisms of his art
in FoD but, to be fair to MB, it was
completed in a very short turnaround time and is not representative of his
skill as an artist. His black and white Yaztromo in the TW appendix definitely does do Barter justice however and is easily
the best bit of art anywhere in this GN – Barter even succeeds in making
Yaztromo look wise (as he should be) rather than cute and cartoonish like he is
elsewhere in the GN and in Bill Huston’s version in Temple Of Terror. The other additional illustrations we are offered
are Balthus Dire vs Darkmane by Dean Beattie (his characters are
better-rendered and more sinister than Mitchell’s but there is far too much
iodine yellow-red for my liking), and Darkmane and the Chervah by Anastasia Catris
(which looks like something out of Sylvanian Families and the less said about
it the better, quite frankly).
These extra
art plates were also given away in A4 print format as Kickstarter backer
rewards (along with a couple of other images from the book) which is handy for
anyone who wants to frame Malcom Barter’s fabulous Yaztromo picture and put it
on their wall. Backers also received, depending on the level, four badges and a
numbered bookplate. Also, if you were one of the wealthy few who backed at the
“draw me into a picture somewhere” level you would also receive a print of the
plate that you are in (I wonder if Brian Blessed was one of these ref. Prince
Vultan lol) and a sketch of yourself in costume. The four badges are a mixed
bag: three are small coloured button badges with rough silhouettes representing
the three factions in the GN (Balthus, Marr, and Salamonis) that could be
easily for pennies by anyone with a 1980s badge-making machine and are hardly
worth a second look; what is very nice though is the enamel FF logo-shaped
badge that was added as an extra to atone for the delay in the project being
delivered. As for the bookplate, this is little more than a small piece of card
with the arms of Salamonis on it and a small number out of 200 written on it in
pen. A vote was held on the KS page which ended in the bookplates being
supplied loose and, although they were meant to each be signed by Steve
Jackson, something went awry and instead the books themselves were signed by
SJ, along with the promised signatures of PJ Montgomery and Gavin Mitchell. The
whole numbering out of 200 idea went down the pan too when less than 40 backers
plumped for the bookplate levels so I assume only about 40 numbered examples
exist rather than 200 (which makes them rarer, I suppose). Some backers also
backed to have a little Mitchell thumbnail drawn in the frontispiece of their
books which is a nice unique piece and, oddly, his art looks better when it is
not coloured if this small insight is anything to go by. Sadly, whilst all
these little collectables (of varying qualities) were included, the actual
packaging used to send out rewards was nothing more than a flimsy C4 card
mailer which meant that the books got jostled about inside (as they are smaller
than A4) and many arrived with spine bumps or worse damage, something else that
did not go down well with backers. If we add this onto the biggest problem with
the KS campaign which was very poor and infrequent communication from
Montgomery and the project over-running its original deadline by 18 months with
very few credible explanations, then ultimately it is hard to see the overall
project as anything other than a disappointment, especially as the GN itself is
a watered-down version of the novel with very inferior and unsuitable artwork.
As a
standalone graphic novel, I don’t think The
Trolltooth Wars works particularly well. Too much material that helps the
source book flow and make sense is missing and there is far too much condensing
of plot elements into too few pages per episode to really be satisfying. The
exclusion of the underlying plot driver of Amanour is an own goal that turns
Darkmane from a selfish egomaniac anti-hero into a sort of poncy Knight of King
Salamon’s Round Table figure whilst the bomb-less ending is lacking any real
sense of peril. The power of cunnelwort is easily missed but should really be
key to the whole story. Of the Demonic Three, only Marr really seems
threatening, whereas all three are equally bad news in the Jackson book (and we
know they are anyway from playing the gamebooks they feature in!) Gavin
Mitchell’s art is terrible and, to my eye, presents the characters (both NPCs
and creatures) from Allansia in completely the wrong light. To exacerbate the
situation, anyone who got this GN on the back of the Kickstarter campaign was
so fed up with it all that, by the time the GN was supplied, I doubt anyone
really cared much anymore and I for one had long since lost interest by the
time it turned up. And this is a shame because, at face value, this is actually
quite a nice little (emphasis on the word “little”) GN in spite of its flaws
and distillation of the plot. It does not take long (maybe 30-45 minutes) to
read it and, in isolation, is a fun enough read. However, as the original novel
is a hundred times better, makes more sense, and needs to be read too to avoid
the GN being confusing and jumbled, you have to wonder whether anyone really
needs this. Read the Jackson book first then, if you want to find out what the
simplified Cartoon Network abridgement might be like, try the GN.
I didn't pull many punches on my blog. I felt stolen from for half a year when PJM took his gf on holiday right after funds went through. Felt like they had bagged the loot then trickled out the project on a shoestring as a Sunday night project. So production time, badge art and the ludicrous so called book plate. Yuck. I quite liked the GN itself. Was just too little too late with bottom of the range extras.
ReplyDeleteAccording to Steve Jackson himself, the original novel never received much promotion or publicity either so history seems to have repeated itself.
ReplyDeleteSince he signed copies of the GN, I can only assume he approved of the art but then again, we also have to assume he approved of the disastrous art re-do in the recent FF re-prints.
Going by your post here, this new adaptation doesn't seem to have been worth the wait. It also seems redundant since the novel was already heavily illustrated by the great Russ Nicholson.
By the way, wasn't Steve Jackson supposed to be writing a new FF adventure ?
It now appears that Ian Livingstone has yet another FF book due out in September but there is no sign of a Jackson book so what's going on there ?