YOU ARE THE HERO PART 2
Jonathan Green
Reviewed by Mark Lain
When the
second part of Jon Green’s definitive history of FF was announced eyebrows were
raised as to exactly what content it would offer. The amount of new material
that had appeared under the FF banner between the first volume’s release in
2014 and the second instalment’s announcement in 2017 was hardly going to fill
a pamphlet, let alone another weighty book, but, in spite of the potential scarcity
of content, YATH2 funded in under 24 hours on Kickstarter meaning fans had
faith that this was going to be a worthwhile project either way. Mirroring the
format and release gambit of the first YATH, YATH2 is a deluxe oversized coffee
table book that was finally unveiled at Fighting Fantasy Fest 2 on 2nd
September 2017.
The first
thing that strikes you about this book is that it is rather thinner than YATH,
clocking in at 90 pages shorter than the first book. The second thing that
strikes you is that, on beginning to read it, in the first seven pages of text
alone, the first YATH is name-checked six times and, after 10 pages the YATH-mentioning
count has rocketed to 15 times! I’m not sure the first YATH needs quite this
much plugging as I would imagine that most readers of the second Part will have
read the first.
So, exactly
how are the pages of Part 2 filled? The opening Chapter covers FF conventions
and those in the know will quickly observe that there have been very few events
dedicated solely to FF. In fact, there had been all of two up to the point this
book was written: Fighting Fantasy Day in 1985, and Fighting Fantasy Fest in
2014. Is this really a Chapter’s-worth of events? It is not easy finding people
who were at FF Day but one does get interviewed and, due to the limited amount
of available information on that event, the 1985 gathering in Manchester gets
just half a page of coverage. This is a shame as I’m sure most fans would
appreciate more detail on this convention (well, I would anyway) which few of
us were able to attend and which has largely been consigned to history. Its
inclusion is definitely of interest as I doubt many people are even aware that
it took place but a bit more research and information would have made this seem
less like a starter course to whet our appetites for the rest of this Chapter
which, in a heavy imbalance of content, offers us six pages about FFF in 2014.
Admittedly the 2014 convention is in more recent memory, but this section goes
into unnecessary depth in what is a blow-by-blow account that pushes the
envelope in terms of valuable material and a point is already being stretched
in content terms as soon as YATH2 begins.
Chapter 2,
covering writers, looks more promising though as it begins by profiling Keith P
Phillips in what is an adjunct offering material missing from the first YATH.
Even though Phillips only wrote one FF book it is a highly-respected, if
brain-meltingly hard, outing and it is interesting to get an insight into
Phillips’ thought processes behind the book as well as submission practice at
Puffin at the time. As Phillips is a lesser-known FF author it is nice to see
him getting decent column space and his input is well worth reading. Second up
is Kieran Fanning (who?) I’ve never heard of him but apparently he is a
successful current children’s author so there is no real reason why I would
have, to be honest. But, why is he even in here? He seems to be more interested
in Choose Your Own Adventure and Way Of The Tiger than FF (yes, I know
they are gamebooks, but this is the history of FF, right?) and he only makes
mention of one FF book. Indeed, most of his interview is just him plugging his
own fiction. Tenuous and of little value. Next we get Garth Nix, the man who
wrote the science fiction short story Sam,
Cars And The Cuckoo printed in Warlock
#2. It is fascinating to have such an obscure contributor to FF history
covered and it is good to see such depth being gone into to make sure everyone
involved in FF history is included in the story, no matter how small a
contribution they may have made. However, he literally says of his “brief
association with FF”: “I’m not sure it has had any particular influence [on my
career]”. Er, Ok, moving on then lol. Nix does tell us the story of the
creation of his Warlock short subject
though and focus on tiny details in FF history is always welcome. The remainder
of Chapter 2 then proceeds to give an update (the first genuinely new “sequel”
material in YATH2) on Arion Games’ latest AFF products (and there are plenty of
them to cover) plus it provides information on the French iteration of AFF (Défis Fantastiques: le jeu de rôle)
including a beautiful full-page colour image of a dragon by Malcolm Barter
which is otherwise exclusive to the French AFF edition and in doing this YATH2
showcases an example of generally localised art to a wider audience, rather
than all its full-page art plates just being familiar UK cover images, which
would have been an easy (but less appealing to the hunter of surprise new
material) win.
In a natural
progression from a Chapter on authors, the next Chapter discusses artists. As
with the previous Chapter, this section begins with another supplementary piece
to the first YATH, this time profiling Geoff Senior. Sadly, this Senior
coverage says very little of consequence other than a general potted career
summary in five (somewhat short) paragraphs. We then get just over three pages
about Stephen Player and I must admit to becoming concerned that, as he
illustrated Green’s Stormslayer, this
section might lurch into JG talking about himself which was a major gripe I had
with the first YATH. Thankfully, this does not happen but, instead, the book
heads off on a drastic tangent that goes into way too much depth about Player’s SFU Fantasy Art course students and their FF-based (or, more to the point,
Stephen Player-based) artwork. I’m not convinced that this is of any real value
other than to fill pages. That said, there are some impressive pieces in this
section, especially Ron Monaoi’s full-page Yeti Attack which would not be out
of place in Caverns Of The Snow Witch.
Following on from some random art students, we get a section on aspiring
FF-influenced artists, including the work of the excellent Alex Siddy whose
digital Bloodbeast image and a very different, far more visceral and
horror-filled monochrome alternate Temple
Of Terror cover reimagining, are very impressive, and he is brave to
successfully rethink the work of two of FF’s greatest artists (Iain McCaig and
Chris Achilleos). He also contributes a nice Zagor/mountain illustration
prepared especially for this book. Following this we get a brief comment on
fans’ tattoos which is a nice inclusion, even if I doubt it really offers
anything other than demonstrating fan obsession mixed with just how much FF
imagery means to the fans. Finally, this Chapter concludes with Chris Achilleos
talking us through the creative stages that produced his newly-commissioned
YATH2 cover art. Whilst it is fascinating to see how a master works, the
resultant cover is awful with its overuse of purple (for some reason) and its
figures that have nothing of the brilliance that was a trademark of Achilleos’
art in the past. I honestly cannot believe that this is by the same artist who
produced some of the greatest fantasy art of the ‘70s and ‘80s. Is the YATH2
cover his worst work ever? Probably, yes.
To continue
the art theme, Chapter 4 looks at that staple of fantasy gaming, mini figures.
Covering the rarely-seen range of plastic FF minis is a good inclusion and
could prompt collecting opportunities for those who are not aware of this
range’s existence (assembling a complete set is a major achievement as these
figures are very rare) and we even get an interview with their sculptor. Next
comes a few sentences on the six generic plastic minis that came with the WOFM boardgame, followed by two slightly
longer paragraphs about the Legend Of
Zagor boardgame figures (admittedly there are a whole lot more of them!)
which do at least include four recognised FF player characters and the Zagor
Demon himself, rather than just being six random fantasy figures as with the WOFM minis. I feel obliged to mention
that my Scriptarium Yaztromo mini is also included here and I’m pleased to see
this as it gives a spotlight to the very talented Steven Leicester’s figure painting
skills. A really fascinating inclusion in this Chapter is an actual photograph
of the near-legendary FF Battlegame 3D dungeon pieces – surely a collecting
Holy Grail for even the most hardcore collector. A necessary inclusion is a
section on the creation of Otherworld Miniatures’ white metal Zagor figure (of
FFF fame) and we get thorough coverage of the design and development that went
into producing this item. Sticking with the “FFF minis” theme, next up are the
yet to commercially materialise, but very impressive, Pure Evil Miniatures
range of resin figures that were seen in tantalising prototype form at FFF. The
entire range is pictured, including some previously unseen minis based on
monsters from The Port Of Peril. This
gives hope that there is still activity in the range and that we may still see
these on sale one day. From official figures, we then move into the world of
fandom modelling and this section is a real revelation. It’s not often
considered that fan art is anything other than traditional drawing and
painting, but the showcasing of talented fans’ modelling work (mostly
scratch-built which is a skill that I envy) is a really good inclusion. Amongst
the fantastic work on display is a stunning paintjob on a mini perfectly
recreating the complex John Blanche colouring on the Slime Eater from the cover
of Khare, as well as Johan Tieldow’s
highly original Zanbar Bone PEZ dispenser! Indeed, Johan has created a whole
series of clay sculptures and drawings of Zanbar and those included here are
just the tip of the iceberg of another very talented FF fan artist’s work.
Moving on
from visual art, Chapter 5 covers the rather less obvious subject of
FF-influenced music, something I would imagine is news to most FF fans. In
reality, this Chapter shows FF’s influences on obscure unsigned and/or
self-releasing bands, plus Steve Jackson’s occasionally-performing R&B
covers outfit (of which there are many video clips on YouTube). No-one
massively famous then, but this is a very off-the-wall topic to include and
shows an out-of-the-box thinking in the way this book has been put together. Also
featured are the composers of the soundtracks to Tin Man and inkle’s FF apps,
coverage of which is as thorough as is needed for such a peripheral subject.
Whilst the
first five Chapters of YATH2 cover a good variety of FF-related areas
and are certainly worth reading (if only once in many cases), the actual amount
of focussed material is rather sparse. In saying this, I mean that the
bulk of the subject matter is either fandom or random stuff that would
otherwise be ignorable and would be unlikely to have made the cut for the first
YATH (eg: app soundtrack composers, authors who might have vague memories of
having once have read a FF book, etc), even stretching the point to 3rd
parties influenced by art courses taught by a FF artist. Yes, it’s all FF-influenced
but how far can you pull the connecting threads before they become so
thinly-stretched that they break and all we are left with is the sound of the
bottom of an already thoroughly-scoured barrel being scraped? Much of this just
seems to almost be ads for interested parties’ work.
If you have
stuck with the rather inconsistent programme for the first five Chapters you
are then in for what seems to be a much more relevant sixth Chapter all about Fighting Fantazine, the by all intents
and purposes official fanzine and successor (in content, style and
presentation) to Warlock magazine.
This section seems much more worthwhile than the previous five (bar the useful
Keith Phillips appendix) and means that 74 pages into YATH2 we are finally
getting material worthy of the first YATH volume. The whole history of the
‘zine is covered, including interviews with all the major protagonists, a
lengthy section giving insight into how the selection and refining of the
all-important mini-FF that each issue features functions, and finally a
critical discussion of the ‘zine’s main editors’ views on the best of the bunch
of those mini-FFs. I found it quite amusing that there is a brief teaser nod to
my own contribution (Sister Angela’s Veil)
that had just gone through the finalisation process for inclusion in the
then-imminent issue number 16. This chapter is thus far the most focussed and
relevant by a long way and does not suffer the problems that the previous
Chapters did whereby you are sifting through general fandom bumpf trying to
pick out a few gems of chronicle-worthy content.
After a
strong Chapter 6 we get what is effectively a Kickstarter contractual obligation
covering collectors. The two big guns are profiled (Jamie Fry and Steven Dean) and
we get to see and hear about some juicy titbits of their collections, as well
as Jamie Fry’s essential, meticulously-researched and exhaustive work that is
the FF Collector’s Guide getting mentioned. In a similar vein, the well-known
FF art collector Pat Robinson shows us his spectacular and authoritative
collection of cover art originals (his hallway walls are to die for) and the
full-page rendering of Terry Oakes’ wonderful cover from The Rings Of Kether is a glorious inclusion. The fourth and final
collector we hear from is the less-known Teofilo Hurtado who gives us a welcome
overview of the Spanish FF market, although quite why he submitted such an
awkward-looking photo of himself I have no idea! Incidentally, to get a
full-page profile of you and your collection in YATH2 required you to back at a
whopping £500 level. Was it worth it? I guess they must have thought so but you
could get some fantastically-rare items for your collection with that kind of
money. This Chapter is surely just a vanity piece for the four contributors and
is of rather less interest to anyone who is not them, even if there are some
lesser-known rarities mentioned. Kickstarter obligation aside, this Chapter can
pretty much be ignored bar the big Kether
cover image.
A dramatic
change in relevance comes with Chapter 8. This Chapter is much more substantial
in terms of content and thoroughness than any preceding it, discussing as it
does video game and app adaptations. The first YATH documented all of the
computer/video game releases from the 1980s ZX Spectrum/CBM64/BBC/Amstrad
through to the early 2000s versions, but this Chapter offers an actual update
and is only the second of these in YATH2 (after the AFF update roundup in Chapter
2). Coverage of inkle’s huge and sprawling Sorcery
apps is very long and in considerable depth, followed by an equally if not even
more thorough look at Tin Man’s sublime Windows version of WOFM. What follows is an unexpected look at Dave Sharrock’s labour
of love Minecraft recreation of Allansia (the existence of which has to be news
to most of us) and then comes similarly in-depth discussion of Nomad Games’ fun
diversion that is FF Legends. The
only weak part of this Chapter is the final brief section on how other game
designs may have been influenced by FF which seems to be an unnecessary
tagged-on piece more in the style of earlier Chapters’ vaguely relevant
material. Otherwise this is the best Chapter yet by far in terms of true
relevance.
Indeed, YATH2
remains on track with the next rather longer Chapter detailing comic books and
graphic novels. We all loved Lew Stringer’s Derek
The Troll from Warlock (and later
White Dwarf) magazine and this
character is up for discussion first, primarily through the recent collected
single volume GN that Stringer published. Andi Ewington’s excellent Freeway Fighter comic series then
follows including a fascinating insight into everyone involved’s creative
processes from the obvious ones of author and artist through to the less
generally familiar role of Titan Comics’ commissioning editor. There is even an
appropriate tribute to the late Kevin Bulmer who drew the internal art for the
original source gamebook. This section does contain a few spoilers (especially
where the comic sits in the timeline compared to the gamebook) but this hardly
matters and does not detract from an excellent bit of coverage. It is great to
see all of the cover variants for all four issues in one place (this is also
handy for working out if you are missing any) although I’m not convinced that
four paragraphs should have been given over to an online review as this is not
really of much use as it goes against the objective chronicle approach of the
YATH books. The third part of Chapter 9 is inevitably dedicated to the
controversial and somewhat lacklustre The
Trolltooth Wars GN. Again, coverage is very thorough, especially of the
creative processes involved as well as the sheer logistics of attempting an
indie project like this without the support of a publisher, and I’m very
pleased that Green interrogates the ridiculously long delay issue which soured
this project for so many Kickstarter backers. The reasons given by PJ
Montgomery make sense, it’s just a shame we never got given this explanation
during the KS campaign. I would have liked to have seen a balance in the number
of full-page plates from both Freeway
Fighter and The Trolltooth Wars
in this Chapter as the inferior Trolltooth
Wars artwork gets rather more page-space than the much better Simon Coleby
art from Freeway Fighter, but that is
just my own taste. As someone who has been reading comic books for almost as
long as I have gamebooks, this Chapter is very worthwhile and quite fascinating
regardless of my personal views of the actual comics in question. The Trolltooth Wars Kickstarter fiasco
needed documenting and it is done very well and not to the detriment of also
covering the artistic and practical aspects. Avoiding the KS subject would have
seemed like a cop-out, but focussing on that alone would have been unfair and
unbalanced. Freeway Fighter was far
easier to document as there are no metaphorical clouds over its development. If
anything, Chapter 9 trumps Chapter 8 for me in terms of its quality, but that
is just because I am more interested in comics than in video games.
Chapter 10 is
odd. It is not immediately obvious how television and FF could be connected
enough to warrant an entire Chapter being dedicated to this subject and I find
this section to be clutching at straws for content. Many fans are aware that WOFM was profiled on The Book Tower in the early-‘80s (the
footage is possibly lost from the archives due to junking if I understand
correctly) and this program gets only a short paragraph by definition as few
can have seen this clip, or will recall it in much detail, if they have. There
is a very tenuous Ben Elton section mostly about D&D (the only proper FF
association being when Elton plays The
Forest Of Doom on-screen at one point), but the next section covering the
BBC’s highly imaginative Skill, Stamina And
Luck interactive documentary from a few years ago is much more relevant and
I’m glad that this brilliant creation is not forgotten. Sadly, the rest of this
Chapter is of little real value as we get told about a FF question (literally
just one question!) that appeared on the
excruciating quiz show Only Connect
and a Brazilian chat show that Ian Livingstone was invited to appear on. I do
wonder whether YATH3 will feature the brief snippet from 24 Hours In A&E last year where a patient is playing Stormslayer for a few seconds in a
Waiting Room? Given the threadbare material in this Chapter I suspect it
probably will qualify for the next book!
Moving
swiftly on from the pointless Chapter 10, Chapter 11 gives the necessary update
to the previous book’s update (ahem) on Jackson and Livingstone’s post-FF
activities including the little-known Sorcery-themed
cocktails that were served at inkle’s Sorcery
4 launch party (another nice obscure detail worth documenting). As he tends
to be more obviously active, Livingstone gets the balance of coverage and I am
particularly struck by the sheer passion he expresses in his interview here
regarding the educational prospects and potential of video games. There is a
nice long spotlight on recent convention activity in Brazil (perhaps that’s why
the previous Chapter randomly included the Brazilian chat show bit then?)
including a particularly important section about the Daielyn Cris custom City Of Thieves design project that she
presented to IL. This obviously led to the disastrous Indiegogo campaign to
fund a grossly-overpriced and rather ludicrously over-engineered special
edition deluxe hardback City Of Thieves
but this definitely needed including in YATH2 (and I’m glad it was) as no FF
fan is likely to forget that laughing-stock in a hurry!
Obviously,
the story of what FF’s two creators did next would be incomplete without
documenting the new Scholastic printings and Chapter 12 is given over to this
subject. There is a wealth of useful information in this Chapter including the
shortlist of titles for what would eventually see the light of day as The Port Of Peril as well as it being
pleasing to me personally to see James Aukett’s Beer-O events get mentioned as
they are popular gatherings and he puts a lot of work into planning them. And
why are they mentioned? Because it was at one of these that the discussion was
had about what title that book should be given. The ins-and-outs of how the
Scholastic deal came about are covered and The
Port Of Peril is inevitably the centre-piece to this subject, including the
(accidental) naming of the guilty party who clearly failed to do a decent job
of playtesting it (in fact, it is retrospectively quite hilarious how much
credence this person appears to put into being thorough in editing these
books!) For anyone who hadn’t already noticed it, the Salamonis typo on the new
Leo Hartas Allansia map is noted too. As YATH2 has not shied away from
controversial subjects (The Trolltooth
Wars GN delay, the uber-deluxe City
Of Thieves debacle) there was no question of the emotive topic of the new
art coming up and, again, this is sensitively treated when it could so easily
have become sensationalist. In brief, fan reaction and Scholastic’s
justification are both discussed as needed. New cover artist Robert Ball gets
his say on the concept and thinking behind the new covers and we get a
full-page plate of the alternate proposed cover for The Port Of Peril which I personally prefer as it contains much
more horror but it was probably too scary for today’s pc brigade to approve.
This Chapter also covers the most polemic subject of all and the one everyone
quickly raises when the Scholastic series is mentioned and that is Vlado
Krizan’s incompetent internal art. Abomination that Krizan’s art is, this time,
and probably wisely, Green avoids the backlash bloodbath that it got from the
fanbase and this section is mercifully brief being just a quick analysis of how
Krizan worked on his pieces. Finally, it is hinted at that Jackson might be
convinced to write another FF and we get his explanation of why he suddenly
stepped away from writing FF books the first time around. Again, this is useful
historical detail.
YATH2 is a
companion piece, not a sequel to the first book. Yes, there are necessary
updates, but this is more of a book about fandom activity than the first, which
was very much an in-depth chronicle of FF and its creators. The two books
complement each other well in this sense but YATH2 is much more of a niche
piece, barring the sections that give genuine updates to the FF story. It is
certainly rather less essential than YATH unless fandom really interests you.
It is also rather shorter and sparser on actual valid content as opposed to
discussing sometimes irrelevant people who admit to not really being influenced
by FF but seem to have been included anyway. Green writes in his easily
accessible journalistic style as before and this book can be read through in
one or two sittings with no problems. The irritating tendency Green had in the
first YATH to draw the narrative round to himself as much as possible is
noticeably (and mercifully) absent this time around and he has clearly
responded to readers’ reaction. As with the first book, the main text is
punctuated by boxes containing FF trivia which are often fascinating to read.
It is good too that supplementary material missing from the first books is
added (Phillips, Senior) to continue the thoroughness of approach. If I have
one major criticism it would be (other than the semi-relevant nature of much of
what is discussed) that this book is riddled with typos and grammatical errors
and some sentences are awkward or make little sense as a result. For example we
are told that we are getting “insightful, riveting insights” (I’d be surprised
to read an insight lacking in insght!) and the comment in the section about FFF
that tells us that “Steven Dean going away with not the … Deathtrap Dungeon swords” is gibberish. An interesting undercurrent
that runs throughout this book is the way that Russ Nicholson, Iain McCaig and
John Blanche are clearly considered by anyone who expresses a view on the
subject to be peoples’ favourite FF artists (I’d cite the first two, but would
also add Alan Langford and Martin McKenna for internal work, Gary Mayes for
sci-fi, and Chris Achilleos for covers) and I’m surprised that Achilleos is not
up there in the FF consciousness in the same way. Perhaps it was because he was
responsible for the terrible cover on this book? Unappealing cover aside, there
is some essential information within (especially the updates), but the amount
of fandom filler does become a minefield for the reader to navigate whilst not
letting this overshadow the genuinely excellent sections that this book has in
parts. Overall, this is a very mixed bag and the first YATH was miles better.
As always, an excellent and thorough review but it certainly wouldn't encourage me to buy a copy.
ReplyDeleteIt does seem as if the more trivial aspects get larger coverage while the more interesting ones receive scant attention or indeed none at all.
I realise that after so many years have passed, it must be nigh on impossible to cover some of the more obscure or forgotten areas of FF fandom such as the aforementioned FF day in 1985. I'm still waiting for a proper write-up on the FF bookmark contest from 1986.
One good item to come out of this was the Seven Serpents wrap-around art print given to backers.
Strange thing is that the free art print was advertised as being John Blanche's painting of Khare from Out Of The Pit but was The Seven Serpents cover when it arrived
DeleteDon't you mean the painting from TITAN ?
ReplyDeleteThanks for that nugget, always nice to learn something new about FF !
Apparently the seven serpents art was commissioned but not used. A shame and it would have been lovely to see the same for crown of kings.
Yes, you're right, it's Titan, not OOTP
DeleteAny chance of a new , mid-summer's review ?
ReplyDeleteDefinitely ;-)
Delete