Steve Jackson
Reviewed by Mark Lain
Taking a
different approach to gamebook design, the Fantasy
Questbooks series ultimately ran to six books, only two of which are
directly related to the FF cannon, and, always the series’ innovator, Steve
Jackson (unsurprisingly) created the first of these two.
Rather than
following the “make a choice and turn to paragraph x” format, the Fantasy Questbooks use a running narrative
setting a scene on one full A4 page, accompanied by a full A4-sized detailed
colour picture on the facing page. The picture contains clues and information in
the form of puzzles which then allow you to progress to the next stage. These
books are 100% linear – there are no decisions or choices to make as the point
here is to find the answer to each puzzle and use these to crack the final
puzzle and win the game. Likewise, there are no items to collect, no dice to
roll and no stats or combats to manage. These books are purely puzzle books, but
with an ongoing storyline that acts as the “adventure”, so this is an
interesting if simplistic take on the gamebook concept (without the diabolical
childishness of other non-combat/dice-rolling systems such as the risible and
seemingly-endless Choose Your Own
Adventure series of abominations.)
There is a
lot of plot background considering this is not a traditional gamebook. This
book has four A4 pages of introduction explaining the history of the realm of Gallantaria
and that YOU are to undertake the Tasks of the title, of which there are twelve
just like the Labours Of Hercules (SJ does like to reference Greek Mythology in
his books.) The tasks are intended to allow the wizard Tantalon to identify the
brightest people in Gallantaria to overcome the problem of there being too many
rival (presumably stupid) knights in senior positions in Gallantaria, which is
causing wars and disputes. What your motivation is to get involved (other than
power) is a bit lost in the text, but the idea of attempting twelve difficult
tasks including rescuing kidnapped nobles, freeing Princes that have been
turned into frogs, vanquishing a big nasty fish that’s disrupting shipping, and
retrieving some pilfered trinkets of power, is obviously enough for an
adventurer to want to give it a go. In a way it’s a sort of less
life-threatening Trial Of Champions in the open, but with kudos and seniority
rather than a massive amount of cash as the prize.
The difficulty
of this book (and it is incredibly difficult) rests purely on the complexity of
the puzzles. There are no combats and no ways at all to die. You simply follow
each page in the order they are presented, read the explanatory spiel that
gives you each task, then try to figure out what the hell the picture is trying
to tell you. The first few times I attempted this book, I could only complete five
of these puzzles unaided and even then I had no idea whether I had got the
answers right – there is no turning to 400 and being showered with applause and
praise going on here, you are seemingly just left in the dark. Having played it
through using an online solution (http://arek.bdmonkeys.net/FF/sols/sol68.html)
I cannot believe that anyone could realistically be expected to figure out some
of the tougher puzzles as they are just too vague and the method of solving
them is unbelievably obscure in some cases. Also, even with the answer in front
of you, some of them are still damn hard to beat (I cannot for the life of me
find a key with number 15 on it, for example!) The simpler (and even then quite
satisfying when you beat them) puzzles involve things like finding hidden
objects/NPCs, or working out traditional puzzle book-type things such as mazes
with only one exit, linking valves to outlet pipes, and solving pulley/cog
systems. These are tricky enough as they are very elaborate and the pictures
are highly detailed and busy rather like a Where’s
Wally puzzle meaning your eye is led away from what you are trying to achieve
all the time. I guess in the sense of this being an adventure this does make
sense as your goal would be in amongst a load of irrelevant other stuff going on
around it (eg: trying to count cloned witches in a busy town square, which is
one of the puzzles.) SJ likes to use ultra-tricky puzzles in some of his
tougher FF books (House Of Hell, Appointment
With FEAR, Creature Of Havoc) where you often have to make judgement calls
on whether you should be using a certain piece of information or jumping to a
mathematically-determined paragraph to stay on the true path without necessarily
being prompted. This is also in play in Tasks
Of Tantalon as some of the harder sections involve you having to apply
knowledge or detail from other already visited pages as well as the intro
section. The problem here is that there is no explicit clue at all (with one
exception) that you are meant to do this and, unless you are willing to spend
hours poring over one image and re-reading the whole book over and over trying
to fathom out that one section in case you missed something screamingly obvious
(which I can assure you, you won’t have!), you are highly likely to give up on
this book through sheer frustration and just look at the pictures after a
while.
...And Steven Lavis' art is
where this book really comes into its own. Some of the illustrations are purely
puzzles and come across as such - some even look a bit boardgamey such as the
frogs vs toads rescue mission section and the guess the key puzzle. However, in
the cases where the puzzle solution is less obvious the art is much more
traditional fantasy art and there are two or three truly stunning examples of
fantasy art in this book (Morphus’ lab, Windswept Moor, and the Medusa montage
are particularly impressive.) Indeed, Morphus’ Lab is very much a predecessor
of the now very popular hidden object PC games, although this is the hardest
hidden object game I’ve ever seen, especially as the “clue” to the location of
the one thing you’re looking for gives you false information to go on and the
item is so small and so well-hidden that you are not very likely to notice it
(you are told that it can camouflage itself which is a bit, but not much, of a
clue!) I quite like the (also very hard as, again, you are given little chance
of solving it) fish food chain puzzle picture as well – quite random and almost
like a collage, but very well-rendered. The cover belies the contents because,
whilst it is well-drawn as well, it seems to be aimed at a young audience with
its smiling old Santa Claus image of Tantalon himself on a red background. But
this is definitely not a book for children as the internal art is very adult
and the puzzles would be beyond any child (and most adults, for that matter.)
Added to the
general confusion created as you start to wonder a) if you are getting anything
right as you aren’t told otherwise, and b) what is going on in half the puzzles
full stop, is the final straight of this book. If you do manage to blunder your
way through all the answers (which means you are a genius, by the way!), the
final section is as tough as any final section can be as you are told to add
all your numerical answers from each puzzle together (there's a red herring, incidentally, where one answer is zero!) and look through the book
for the tile with that number on. The said tile will have a message on it that
then guides you through to the prize. Even with a magnifying glass it takes
some time to even find the message(s) you are meant to work your way through
and they are written in such minuscule letters that you will struggle to
decipher them. If any copies had any printing errors, you would have no chance
of winning – mine is a totally clear copy but even then it’s hard work unless
you can magnify things to the power of about 100. Even when you reach the
intended end, you don’t really know this as it’s never made clear – you are somehow just meant to know, rather like how you are just meant to know when to use info
and clues from one puzzle to solve another.
A solution pamphlet
was published at one point due to so many requests for an explanation and
answer to this book and, whilst it does finally explain everything, it also
makes it clear just how insanely difficult much of this book is.
In summary
then, this is an original and very challenging departure from the FF norm, but
it is so extremely obscure to crack that you will get fed up and assume it’s
either impossible (not far from the truth) or too radical a departure from the
FF formula to be of interest (which is not the case as this book is certainly
intriguing, and does fit firmly into the cannon plot- and setting-wise.) Where
this book really succeeds is as a picture book of really nice full colour artwork
in the same vein as the much later-released Fighting
Fantasy Posterbook of large format FF cover art that FF fans were treated
to. Incidentally, ToT was the first FF-related book to be released in hardback format (by Oxford University Press) - this edition makes no reference to this being a Fantasy Questbook, whereas the softcover edition (published by Puffin) has a banner message referring to this series.
Hello sir, I share with you this link toward "The Tasks of Tantalon solutions" (I found it posted on Scribd) to helps those as me who suffered through the Tasks. Your online solution contains some minor mistakes as you'll see.
ReplyDeletehttps://fr.scribd.com/doc/56554683/Tasks-of-Tantalon-Solutions
Thank you very much for your blog and your insightful commentaries.Have a nice day.
Thanks. I hadn't noticed the errors that you point out but the solution I linked is just one I found online. SJ published a solution pamphlet too but it's mega-rare.
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