Ian Livingstone
Reviewed by Mark Lain
Quickly
following Steve Jackson’s first solo effort (Citadel Of Chaos) came Ian Livingstone’s The Forest Of Doom. FOD
is unusual for a Livingstone effort, yet, at the same time, is a very generic
Livingstone FF. It is unusual because it’s ridiculously easy (assuming nothing
kills you) given that, unless you die, you CANNOT conceivably lose. Rarely is
Ian so forgiving and only this once has he allowed us unlimited chances to go
back to the beginning and have another try if we haven’t got what we were
looking for (more on this later), plus there are relatively few instant deaths
which is very unlike Ian. It is also generic Livingstone for two of the usual
reasons in particular:
- · Linearity – there is only one true path and you are forced to head for the end.
- · Shopping list – you literally visit a shop at the beginning, there are lots of items you need to progress safely (although not as many as usual for Ian), and you can find yourself carrying masses of stuff once you start going back through the forest over and over again.
Presumably at
this early stage, Ian hadn’t yet thought of making his gamebooks borderline
impossible which is a refreshing change for anyone who first comes to this book
after some of his later tougher efforts.
I have mixed
feelings about the fact that you can start over if you reach the other side of
the forest without the things you are looking for. In one way, this is totally
anti-FF as you are only normally given one chance and must, through repeated
playing and mappings, gradually discover the solutions – that’s part of the fun
and challenge of FF. On the other hand, the forest itself is so packed with good
encounters, variety and fun things to meet and do that it would be a shame to
not give you the chance to discover everything it has to offer. In this sense, FOD is probably one of my favourite
early FFs; in the sense that the difficulty level is zero, FOD is the closest FF ever got to the short-lived and
impossible-to-lose Starlight sister
series (which was designed, ironically, for your sister!)
There is a
more frustrating problem, however, caused by the endless restarts in FOD, that being that the plot is
rendered meaningless unless you can accept that the forest can reset itself
every time you go back to the start, including anything you killed coming back
to life, any surprises being surprises again, and any items you found having
left a trace of themselves which have formed into a full duplicate of something
you already have! This is annoying as it means you can end up with loads of the
same useful (or useless) pieces of equipment and can render yourself
indestructible with endless Skill, Stamina and Luck increases. More worrying is
that, if you keep finding one half of the dwarven axe and not the other, you
can end up with loads of them when there is meant to be only one of this unique
and life-saving object, which brings us to the purpose of your mission. You run
into a wounded dwarf who tells you that an axe that the dwarves of Stonebridge
desperately need to fend-off total annihilation has been broken in half and
hidden in Darkwood Forest somewhere. Being a good guy you decide to find it and
return it to Stonebridge which lies inconveniently at the exact opposite side
of the forest to where your dwarven friend met his dwarven maker. This
incidentally is the first incidence of Ian’s annoying habit of killing-off
seemingly nice NPCs, but it does at least give some meaning to your wanting to
traverse the forest. So instead of killing someone who wants to destroy the
world or seeking some immeasurable fortune, you are running an errand in FOD, which does make it quite different
to most FF plots and you feel more like a good Samaritan than the usual FF
concept of being the best swordsman or wizard or angel of vengeance or hitman
in the land.
Ian’s books
are often lengthy and full of vivid detail and this one is no different in that
sense. The forest is well-developed in the text and you do feel that you are
actually in a forest as you make your way through it. Sadly, part-way through
you can find a hill range as well as an open plain which seem at odds with a
dense and impenetrable forest – oh dear, there goes any last remnant of plot
coherency if there ever was any! On the plus side, this does actually add even
more variety so we have to accept yet another of FOD ‘s simultaneous blessings and curses. Variety is the key to the
enjoyment of this book and it contains many interesting (and often foresty)
creatures (although the pterodactyl feels totally out of place) as well as lots
of nice trees, huts and other woodland locations to explore. There’s even an
underground mine inhabited by weird clones that I can’t help thinking parallels
the underground world of the underpants gnomes in South Park nowadays! But at
least it’s another unexpected twist and it keeps FOD from never getting dull, plus you even get to run into a sad
Friar Tuck and make him into a happy Friar Tuck if you have the right item. Part-way
through we are also faced with a situation lifted straight from Warlock Of Firetop Mountain – the
hard-to-negotiate river. It might be unoriginal in FF terms but, again, it does
break up the “shall I go east, north or west up the path this time” decisions
you mostly have to make.
There is only
one really wasted opportunity in FOD
and that is the use of very basic magic. You are not a wizard (that would be
too out-there for Livingstone) but you can purchase magical items at the
beginning. Sadly, these play very limited roles in the book and might as well
not be there. If anything they are just an excuse to introduce us to Yaztromo.
In terms of the overall FF cannon and the development of a FF world, FOD is very important in this sense. We
meet Yaztromo in his ubiquitous tower, we meet the dwarves of Stonebridge for
the first time and we get a sense that there is war between different species
in Allansia. All these ideas would be developed in later FFs and are pivotal in
creating a FF universe as opposed to random happenings that take place in a
building, town or mountain in an otherwise context-less bubble.
Ian’s writing
in FOD is as colourful and absorbing
as the art is hideous and disturbing. Rarely in FF is there an illustration as
crass as the catwoman! The poor quality of the interior art is even more
surprising given how great the cover is. The shape changer in a forest on the
cover really sets the tone and fits well with Livingstone’s prose. Sadly, this
raises yet another desperate plot inconsistency – if you encounter the shape
changer on the first trip through Darkwood you are going the wrong way I’m
afraid and you have already missed part of the dwarven axe. Almost all FF
covers involve key plot elements or key encounters along the true path but not FOD as that would presumably make some
sort of sense and logic was not on the agenda when FOD was created.
All things
considered, FOD is not a bad FF. In
fact, I really like playing and exploring it as it offers a lot and I think it
is very under-rated. Unfortunately, it is best described as a heroic failure
due to its ridiculous ease and lack of any logical story arc. Play it for
variety and enjoy it for that and for Ian’s vivid creation and you will be
pleasantly surprised. If you want a challenge or a logical plot don’t bother as
it will just frustrate you.
Obviously, if you make it back to Yaztromo's tower and restart, then the slain enemies remain slain and the looted stuff remains looted. You have to explore other parts of hte Forest.
ReplyDeleteMay I ask what it is about Malcolm Barter’s illustrations that you in particular do not like? Some wonky human body proportions notwithstanding, I find the style rather impressive and pleasing to look at – reminiscent of Aubrey Beardsley, or other illustrators of his ilk from a similar time. The ‘Tin Man’ colourations are really bad though, with next to no subtlety.
ReplyDeleteEssentially they look like what they are: very rushed. They were turned around very quickly at the last minute and only some look good IMO. I really like a few: Yaztromo's Tower, Vermithrax sat on the direction post, the crypt, the Fire Demon. Sadly most of the rest does nothing for me, particularly the dragon, the hobgoblins, all of the humans, and the really horrible catwoman. They just don't do Malcolm Barter's work justice - compare these to his art in the two Webs Of Intrigue gamebooks and the difference is huge. He's normally a great artist, but FoD is very much a blip for me.
DeleteAgreed. The catwoman, the centaur, the barbarian staked out....I'm a terrible author, and I think I could've done better.
DeleteMy favourite FF book. The one that made me fall in love with the series. I totally loved the illustrations too. In particular the repeated pictures between sections.
ReplyDeleteFor a forest that only the brave or foolish would enter, there are a lot of people in there. This was about the fifth FF book I ever purchased, and surprisingly I completed it on the first time through. It is definitely the easiest of any of the FF books I read, but has always been one of my favourites. Ian Livingstone's Allansia books were always the best :)
ReplyDeleteI agree with the comment about having to restart. If you come across the same enemies or loot just ignore them and move on. No need to fight again or have duplicate items.
ReplyDeleteI remember not being all that crazy about this one when I was younger, and having just completed it again recently my feelings remain the same. I do like the illustrations though. Except the dreadful catwoman of course. For me this was just a bit dull compared to Warlock or City of Thieves from the early period. But its an easy enough stroll and not remotely demanding so there is that.
ReplyDeleteIsn't it a warhammer rather than axe? First one I got via a school book club thing, my mam read it to me. Never completed it as even as a 7 year old, I ignored the reset function as being silly.
ReplyDeleteI liked the original cover but the reprint one just looked really goofy to me and as though he was going "Who, me?"
ReplyDeleteHJ Doom's play through on his Fantastic Fights podcast is great and evokes everything that is great about this curiously naive early FF.
ReplyDeleteIt's only naive in retrospect. So hardly curiously naive.
DeleteAh, Yaztromo - the 'used car salesman' of Good mages. Seriously, what is up with those prices? Even a single gold piece is a not insignificant amount of money, so charging such amounts for a pair of nose plugs?!
ReplyDeleteI get that these are magic items and all but they are only 1 use each and you're hardly Johhny Sellsword just looking for trouble - you're on a mission for a Dwarf king! He could stand to be a bit more helpful - Nicodemus is supposed to be the stern one! At least he (and Ian) seem to realise that by CotS when he's downright generous giving a 5 use Healing Potion that cures poison too *and* refills it later.
So we'll let him off... for 2 gold pieces.
If memory serves, finished this on the third time after failing my third LUCK role on the second time when trying to "re-start." The replayability option has its down sides, but makes it pretty easy to finish.
ReplyDelete